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US Comics

US Comics

WHERE IN WIZARDING WORLD HIDDEN OBJECTS PICTURE HC
Where In Wizarding World Hidden Objects Picture Hc
Imana Grashuis
9781956403374 Uitgeverij Topix Media Lab Engels

This eye-popping, unofficial book brings sharp-eyed readers and hidden object hunters into nearly two dozen settings inspired by the adventures of Harry Potter. This beautiful book presents readers with 22 'widescreen' photographic spreads that capture the magic and mystery of the Harry Potter book and film series. Each spread features dozens of elements with at least 10 items hidden throughout each spread. Readers will be challenged to scour the jam-packed pages in search of these elusive treasures. Each image is inspired by an iconic setting from Harry Potter’s story, from a great dining hall to a classroom devoted to potions and other compelling magic. You'll spend hours poring over these extraordinary images, looking for those special hidden objects, but also just marveling at the beauty of what this world of magic has to offer.

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18.00
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UNOFFICIAL BEETLEJUICE COOKBOOK 75 DARKLY RECIPES HC
Unofficial Beetlejuice Cookbook 75 Darkly Recipes Hc
Thea James
9781956403299 Uitgeverij Topix Media Lab Engels
27.60
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WHAT WOULD HARRY DO LESSONS WIZARDING WORLD HC
What Would Harry Do Lessons Wizarding World Hc
Juliana Sharaf
9781956403275 Uitgeverij Topix Media Lab Engels

Throughout J.K. Rowling's incredible seven book series (and subsequent films), Harry Potter stood as a beacon of bravery, daring and unexpected wisdom. For 25 years, since first being published in 1998, Harry Potter and the rest of his Wizarding World companions have presented us with high drama, action, life, death and even a little romance. The things that Harry and his friends experienced, as well as the lessons taught to them by allies, mentors and even opponents, can give us all a little guidance when it comes to addressing life's everyday challenges, both big and small. Presenting more than 40 life lessons inspired by the Wizarding World series, this book addresses matters such reinventing oneself, believing that you can achieve victory over unimaginable odds, having faith in the face of crisis, learning to let your friends help, venturing into parts unknown without fear and much more. Readers will also find quotes and images that inspire them to take heart and comfort no matter what they may face. With references to the books, films, stage play and more, What Would Harry Do? provides answers to the questions we all face with magical insight and wizardly wisdom.

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20.40
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ULTIMATE WIZARDING WORLD GUIDE MAGICAL STUDIES HC
Ultimate Wizarding World Guide Magical Studies Hc
Alohomora
9781956403268 Uitgeverij Topix Media Lab Engels

This deep dive into the classes, coursework, texts, history and professors of Hogwarts School of Witchcraft and Wizardry provides amazing new insights into Harry Potter's famous school. This comprehensive tome examines every aspect of the Hogwarts curriculum, from class descriptions and exam questions to potion ingredients and the magical world's perspective on Muggle history. Certain to make reading (or re-reading) the Harry Potter series that much more intriguing, this book explores the full breadth of instruction at Hogwarts, as well as the fine details of each class, from each class syllabus to final exams. Inside, readers will find insights into: - Classes by year, - Textbooks and where to buy them, - Exams and school work, - Professors and students of note, - History of studies, - Classroom layouts, - Potion ingredients, - Plant field guide, - History of Magic, - Legilimency, - Muggle Studies, - Defence against the dark arts - And much, much more!

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19.20
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GAME MASTERS BOOK RANDOM TABLES 5TH ED RPG ADV HC
Game Masters Book Random Tables 5th Ed Rpg Adv Hc
Alohomora
9781956403251 Uitgeverij Topix Media Lab Engels

This invaluable tome provides Game Masters with hundreds of clever, intriguing roll tables that are packed with information designed to make running table top RPGs easier, more creative and more fun. The Game Master’s Book of Astonishing Random Tables provides hundreds of tables for nearly every worldbuilding and gameplay situation GMs may come across. Need to know what the local food is like? Roll for it. Need to know how the city’s plumbing is organized or if they have a sewer system? Need to know what specific pathology drives the mad draconian warlord just beyond the city’s gates? Want to determine what a sorcerer’s spell effects look like or what unique way they cast their spells? You know the answer! When warranted, many of the table results are “enhanced” with supplemental information to help clarify roll results, like how a particular type of government is run, or what a particular style of architecture looks like . Other tables will have a branching element, providing a path to fleshing out larger scale subjects that require more detail than can be provided with a single table. The book also includes three one-shot adventures that help GMs put the book’s tables into play right away, so that they can see exactly how helpful and enhancing they can be. The Game Master’s Book of Astonishing Random Tables fills in the holes of gameplay, enriching every scene, setting, character and event, while also adding new, unexpected elements to shake things up and keep players on their toes.

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27.60
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GAME MASTERS BOOK LEGENDARY DRAGONS HC
Game Masters Book Legendary Dragons Hc
Jeff Ashworth
9781956403053 Uitgeverij Topix Media Lab Engels

Everything you need to make dragons the centerpiece of your campaign, full of mystery, terror and legendary excitement. Game Masters and players alike are familiar with dragons and the threat they present in the world’s most popular tabletop roleplaying game. They’ve become so well-known, however, that some might say the magic has worn off them a bit. Even the latest dragon-centric gaming supplements have simply diluted their awesome, alien presence by revealing (almost) everything there is to know about the creatures. In The Game Master’s Book of Legendary Dragons, readers will find more than two dozen truly unique, epic beasts, each of which comes with a complete backstory, a history, motivations, lair actions, legendary combat actions and more. These creatures are designed to be a worthy focus to any campaign, whether as a mind-blowing BBEG for a unforgettable, high-level climax, or as a motivating force that runs in the background of a lower level adventure. Game Masters will also find new dragon-kin, wyverns, drakes, kobolds and dragon races, plus new dragon-related organizations, skills, classes and magic, including dragon riders, dragon hunters, enhanced spells, aerial combat and airship options, dragon cults and magic items, plus three incredible one-shot adventures and a foreword by Luke Gygax, son of D&D co-creator and RPG legend Gary Gygax. The Game Master's Book of Legendary Dragons will provide endless ideas for Game Masters and countless hours of epic-level fun for adventurers willing to test their mettle against the baddest beasts the game has to offer.

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36.00
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EVERYTHING I NEED KNOW I LEARNED FROM RPGS HC
Everything I Need Know I Learned From Rpgs Hc
Ashworth, Jeff
9781956403046 Uitgeverij Topix Media Lab Engels

A wry, wise and sometimes touching tribute to the many ways in which pop culture can help you life a good, meaningful life. Jeff Ashworth, author of the bestselling Game Master series of resource books for the world's most popular roleplaying game, combines his depth of knowledge about the mechanics of dice-based RPGs and the universal experiences gathered while playing a campaign to create a ruleset for leveling up your own life. Featuring invaluable lessons drawn directly from TTRPGs such as Dungeons & Dragons, Pathfinder, Starfinder, Blades in the Dark, Fiasco and other TTRPGs (“Always check for traps;” “Never underestimate the power of a short rest;” “Don’t feed the trolls”) as well as in-depth analyses of the ways in which these games’ character archetypes can be successful models for varying approaches to life (“Rage is My Armor: How to Live Like a Barbarian and Keep Your Job”), this player’s handbook for the game of life also features high concept illustrations of (and strategies for defeating) horrifying real-world monsters like that pile of junk in the garage, the soul-sucking ghost of nostalgia and the many-headed hydra that is the work/life balance. With more hilarious, practical lessons than you can fit in a bag of holding, and referencing more than a dozen popular tabletop roleplaying games, it’s a self-improvement book for anyone seeking guidance (both the spell and the advice) in their daily lives.

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17.99
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GAME MASTERS BOOK TRAPS PUZZLES DUNGEONS HC
Game Masters Book Traps Puzzles Dungeons Hc
Jeff Ashworth, Jasmine Kalle
9781948174985 Uitgeverij Topix Media Lab Engels

The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word.

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27.60
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UNOFFICIAL HARRY POTTER HOGWARTS HANDBOOK HC
Unofficial Harry Potter Hogwarts Handbook Hc
MuggleNet
9781948174954 Uitgeverij Topix Media Lab Engels

Certain to make reading (or re-reading) the Harry Potter series that much more intriguing, this book explores the traditional and extraordinary in equal measure, uncovering details about the school that readers will savor, including: - The history and traditions of Hogwarts, including notable alumni - Details of the four founders, Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw and Salazar Slytherin - How the school is organized with teachers, prefects, headboys and headgirls - Holidays, feasts and celebrations - The castle layout, classrooms, common rooms, courtyards, dungeons, secret rooms and more - Details into the living artwork throughout the castle - Artifacts, enchantments, protections and secret passageways - Hagrid's Hut, the Whomping Willow, The Forbidden Forest and beyond! - A visitor's guide to Hogsmeade - Castle inhabitants, including professors, ghosts and staff - Details of student life, academics, text books and much more!

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18.00
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EVERYTHING I NEED TO KNOW I LEARNED FROM SPRINGSTEEN HC
Everything I Need To Know I Learned From Springsteen Hc
Trevor Courneen
9781948174886 Uitgeverij Topix Media Lab Engels

FRUSTRATED? BURNED OUT? STUCK? IT'S TIME TO REFRAME YOU KNOW THE DRILL. Work your ass off, second guess yourself, stress over all the details and watch others get ahead while you stand still. Or...you've landed that great position and your impostor syndrome won't let you enjoy it for two seconds. It sucks, you're tired of it and you want something different for yourself. But there's an unexpected reason it happens and a way we can take control. Unstuck shows women how to harness the power of perspectives to re-envision and reinvent their approach to work and, well, life, to achieve more, stress less and overcome the barriers that stand in their way. With a fresh, no-holds-barred approach, Lia Garvin, executive coach and operations leader at influential companies including Microsoft, Apple and Google, provides you with the tools you need to nail the technique of reframing, helping you transform the way you manage conflict, feedback, negotiations, decision- making and more. Learn how to speak up for yourself with confidence, silence your inner critic and open up a whole new realm of professional possibilities. Jam-packed with persuasive research, compelling examples and confidence- building exercises, Unstuck will get you moving again in the direction you want at the speed you desire, no matter what-or who-is holding you back.

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16.99
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GAMEMASTERS BOOK OF NON-PLAYER CHARACTERS HC
Gamemasters Book Of Non-player Characters Hc
John Stanko, Jeff Ashworth
9781948174800 Uitgeverij Topix Media Lab Engels

From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn't anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to "fill in the holes" in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

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28.80
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COLLECTED ESSEX COUNTY LTD ED HC
Collected Essex County Ltd Ed Hc
Jeff Lemire
9788277140094 Uitgeverij Top Shelf Engels
120.00
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HUNTER S THOMPSON FEAR & LOATHING BAT COUNTRY B&W HC
Hunter S Thompson Fear & Loathing Bat Country B&w Hc
Troy Little
9781631409486 Uitgeverij Top Shelf Engels
36.00
  • Uitverkocht
THE UNPETABLES 2 UNPETABLE IN THE CITY
The Unpetables 2 Unpetable In The City
Roy Thomas, Keith Pollard
9781603095457 Uitgeverij Top Shelf Engels

Out of the petting zoo and into the city! In their second hilarious adventure, best friends Pigmund and Lizárdo discover a crazy old movie theatre…full of secrets. And tasty nachos. Not long ago, a potbellied pig and an iguana declared independence from their petting zoo. And now Pigmund and Lizárdo have stepped off a bus and into BIG CITY CITY! They are THE UNPETABLES…and if you need a pet, you can hire them. That is, if you sign a pet contract that says NO PETTING ALLOWED! In this adventure, the Unpetables are ON THE ROAD and IN SEARCH OF THEIR DESTINY. But will Pigmund be distracted from their destiny by a mysterious movie theater cat? Or will Maintenance Man Kenny finally track them down and spoil the show? Grab a bucket of popcorn and find out.

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9.99
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UNDERGROWTH
Undergrowth
Blue Delliquanti, David M. Booher
9781603095440 Uitgeverij Top Shelf Engels

After Red and her friends are killed by invaders from beyond, they’re revived inside massive organic battle-mechs. Time to take their planet back! It''s a truly epic graphic novel about global crisis, mental health, and giant robots. The world is being ravaged by four terrifying robotic monsters. One fateful night, four friends venture out to watch a meteor shower and come face-to-face with doom…only to find that their story is just beginning. Returned to life by a mysterious natural power, these young adults are chosen to bear the only weapons that might turn the tide against the invaders: ancient, towering forest entities which they can pilot from within! They’re enormously powerful... but when you’re struggling with the trauma of your own death, is that really the best time to become a living weapon of mass destruction? Writer Ricky Lima joins artist Daniele Aquilani for a jaw-dropping graphic novel about planetary crisis, mental health, and giant robots. Packed with captivating character designs, epic-scale battle scenes, and thorny questions, Undergrowth is a book about kids trying to do the impossible…and they just might pull it off.

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24.99
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SPACE JUNK
Space Junk
Cullen Bunn, Baldemar Rivas
9781603095433 Uitgeverij Top Shelf Engels

In the shattered remnants of a doomed planet, the last shuttles are leaving soon… So why do these misfits want to stay behind? Faith has a metallic mystery bolted to her head. Hoshi keeps his rage in check with an emotional support chicken. On a dying world where most adults have already left and the remaining kids are training for their turn, these two are starting to wonder “what’s the point?” Gradually, a cluster of lonely souls who’ve spent their lives emotionally adrift are pulled into one another’s orbits as they try to stay in place in a universe that is moving all too quickly. With Space Junk, the startling imagination of award-winning graphic novelist Julian Hanshaw explores profound questions of past and future, trauma and recovery, staying grounded and taking flight.

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19.99
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JIMMYS ELBOW
Jimmys Elbow
Yosuke Kokuzawa, Kenkyo na Circle
9781603095419 Uitgeverij Top Shelf Engels

Jimmy has an elbow! Do you have one, too? Well, what if it could talk? Award-winning graphic novelist James Kochalka explores surreal frontiers of the body and mind in this psychedelic comedy for all ages. Jimmy is a very good boy. He even wears a tie! But when he bumps his elbow on a table, this very good boy starts feeling very bad. Did his elbow die? Was that just a dream? Or has Jimmy’s magic elbow come to life and unlocked his superpowers? Well, no matter what, it’s time for Jimmy and his elbow to go to school… What else could go wrong? Cartoonist James Kochalka has delighted generations of readers with series like Johnny Boo, Banana Fox, and American Elf. Now he’s back with a sprawling and silly graphic novel about childhood, toys, and the mysteries inside us. Explore the nature of sensation, the meaning of America, and the fundamental silliness of having a body, in this surreal and spectacular roller coaster ride for kids, families, and very serious adults.

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14.99
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DEJA ROSS SPEAKS TO FREAKS
Deja Ross Speaks To Freaks
Tradd Moore
9781603095402 Uitgeverij Top Shelf Engels

Who's brave enough to make friends with a monster? Deja discovers the hidden world of America’s mythical creatures in this lovable and exciting graphic novel! Deja Ross is a seventh-grade cryptozoologist. That means she loves monsters… and hopes to someday prove they're real! On a long family road trip, she pulls out her new video camera to search for legendary creatures at every stop. One night, Deja sneaks out of the RV and meets the Texas chupacabra face-to-face! In her excitement to meet an actual cryptid, she charms the beast out of eating her. It turns out that mythological animals are not only real… they can talk. And maybe it’s time for their stories to be heard! Deja and her furry new friend hatch a plan to interview the rest of the cryptid community. Unfortunately, they’re not the only ones on the trail… and some other monster-hunters don’t have intentions as pure as Deja’s. Has she led her beloved beasts into a trap? Critically acclaimed graphic novelist Lisa Naffziger (Minus) presents a page-turning adventure that celebrates friendship, curiosity, and the most adorable critters you’ve never seen.

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19.99
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