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US Comics

US Comics

ROBERT JORDAN EYE OF THE WORLD 05
Robert Jordan Eye Of The World 05
Chuck Dixon, Marcio Fiorito
9781250900043 Uitgeverij Tor Engels

Now an original series starring Rosamund Pike as Moiraine! Created with the cooperation of the Jordan estate, adapted by well-known comics writer Chuck Dixon and illustrated by the talented Chase Conley, The Eye of the World: The Graphic Novel has been hailed as an exciting interpretation of Robert Jordan's classic fantasy novel. This volume features brilliant interior art by Marcio Fiorito and Francis Nuguit. In The Eye of the World: the Graphic Novel, Volume Five, Rand al'Thor and his friends and companions have been separated by attacks by Darkfriends and scattered across the lands. Having persevered, they make their way to Caemlyn, where they hope to be reunited. But their roads have grown ever more dangerous. Lan, Moiraine, and Nynaeve rescue Perrin and Egwene from the Whitecloaks. But five traveling together attract more attention than two or three traveling on their own.... Rand and Mat have encountered more than one Darkfriend, often barely escaping without injury. They're out of money and in too much danger to stop and work for more. Luckily, they make some new friends, but unluckily, Rand tumbles into a royal garden, where he is seized by the Palace Guards and hauled before the Queen....

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26.40
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ROBERT JORDAN EYE OF THE WORLD 06
Robert Jordan Eye Of The World 06
Chuck Dixon, Andie Tong
9781250900036 Uitgeverij Tor Engels

Now an original series starring Rosamund Pike as Moiraine! Created with the cooperation of the Jordan estate, adapted by well-known comics writer Chuck Dixon and illustrated by the talented Chase Conley, The Eye of the World: The Graphic Novel has been hailed as an exciting interpretation of Robert Jordan's classic fantasy novel. This final volume features brilliant interior art by Francis Nuguit. The Eye of the World: the Graphic Novel, Volume Six, Rand al'Thor and his companions—his old friends from Emond's Field; the brave warrior Lan Mandragoran; and Moiraine, the mysterious and powerful Aes Sedai—have at last been reunited. Their journey in search of the Eye of the World nears its climax as they dare the otherworldly Ways, guided by an Ogier, Loial, and narrowly escape the menace of the soul-stealing Machin Shin. When the group reaches the realm of the Green Man, they believe themselves safe. But two of the Forsaken are waiting for them, ready to attack and to guide their dark lord, Ba'alzamon, to the ones he has been seeking! When the three young men left Emond's Field, they were untried blades. Their long journey has stolen much of their innocence and made them seasoned warriors, given them powers and gifts they did not seek and are still learning how to use. But not until the final moments are they sure which of them the Dark One intends to claim and whether that one is strong enough to fight back and survive.

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26.40
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ROBERT JORDAN EYE OF THE WORLD 03
Robert Jordan Eye Of The World 03
Chuck Dixon, Marcio Fiorito
9781250900029 Uitgeverij Tor Engels

Now an original series starring Rosamund Pike as Moiraine! Created with the cooperation of the Jordan estate, adapted by well-known comics writer Chuck Dixon and illustrated by the talented Chase Conley, The Eye of the World: The Graphic Novel has been hailed as an exciting interpretation of Robert Jordan's classic fantasy novel. It features brilliant interior art by Marcio Fiorito and Francis Nuguit, and stunning covers by Jeremy Saliba and Seamus Gallagher. Rand; his friends Mat, Perrin, and Egwene; the Aes Sedai Moiraine and her Warder, Lan Mandragoran; Thom the gleeman and Nynaeve, the village Wisdom, split into three groups while trying to escape the ancient, dead city of Shadar Logoth, where they are pursued by the deadly Mashadar. A disastrous river crossing leaves Perrin and Egwene on their own—until they meet a mysterious stranger who claims that he and Perrin share a remarkable ability. Meanwhile, Rand and Mat pose as Thom's apprentices as they sail downriver on a cargo ship.

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26.40
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WHEEL OF TIME EYE OF THE WORLD
Wheel Of Time Eye Of The World
Chuck Dixon, Chase Conley
9781250900012 Uitgeverij Tor Engels
26.40
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WHEEL OF TIME GREAT HUNT 01
Wheel Of Time Great Hunt 01
Moss, Drew, Shalvey, Declan
9781250899613 Uitgeverij Tor Engels

The Wheel of Time is now an original series on Prime Video, starring Rosamund Pike as Moiraine! The Great Hunt: The Graphic Novel, Volume One contains the first six issues of second series of The Wheel of Time comic books published by Dynamite Entertainment. In The Great Hunt, Rand al’Thor and his companions set out to retrieve a powerful artifact from The Dark One’s Shadowspawn. For centuries, gleemen have told the tales of The Great Hunt of the Horn. So many tales about each of the Hunters, and so many Hunters to tell of... Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen. In pursuit of the thieves, Rand al’Thor is determined to keep the Horn out of the grasp of The Dark One. But he has also learned that he is The Dragon Reborn—the Champion of Light destined to stand against the Shadow time and again. It is a duty and a destiny that requires Rand to uncover and master extraordinary capabilities he never imagined he possessed.

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21.99
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STAN LEE DEVILS QUINTET HC SHADOW SOCIETY
Stan Lee Devils Quintet Hc Shadow Society
Stan Lee
9781250776853 Uitgeverij Tor Engels
34.80
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STAN LEE DEVILS QUINTET ARMAGEDDON CODE
Stan Lee Devils Quintet Armageddon Code
Stan Lee
9781250776846 Uitgeverij Tor Engels

Stan Lee, the world-famous architect of the Marvel Universe, teams up with New York Times bestselling author Jay Bonansinga to unleash a bold new superhero series on the world in Stan Lee's The Devil's Quintet: The Armageddon Code. A five-person special ops unit, composed of a diverse assortment of former Navy SEALS from all walks of life, are responding to a terrorist threat deep in the Caucasus Mountains when their mission goes south in a big way. Facing certain death and torture, they’re unexpectedly offered a Faustian bargain by the Devil himself, who grants them unearthly powers in order to send evildoers to Hell on his fiendish behalf. But “The Devil’s Quintet” do things their own way, fighting to protect America and the world, while trying their best not to let their hellish new abilities corrupt them beyond redemption . .

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21.60
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CHRONIN 02 SWORD IN YOUR HAND
Chronin 02 Sword In Your Hand
Alison Wilgus
9780765391643 Uitgeverij Tor Engels
Japan's history will never be the same. The timeline has veered off course with the abrupt deaths of prominent players in the nation's past, influencers who were supposed to start the Meiji Restoration. Now Mirai Yoshida, former Japanese-American undergrad turned samurai on the lam, may never find her way back to where she belongs. Unless a high-stakes plan is enacted. With help from her newfound friends, Mirai must instigate a peasant uprising to correct the course of history. In order to succeed, she will face a dangerous and powerful fellow time traveler, an enemy who accidentally glimpsed his country's destiny and didn't like what he saw.
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21.60
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GAMEMASTERS BOOK OF INSTANT TOWNS & CITIES HC
Gamemasters Book Of Instant Towns & Cities Hc
Lemire, Jeff
9781956403985 Uitgeverij Topix Media Lab Engels

This unique collection provides game masters with the tools and inspiration they need to create fully realised towns and cities at a moment's notice! The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored. This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realised settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. At its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party’s (or the GM's) wants or needs. Each location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.

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24.99
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GAME MASTERS DECK OF BOONS & BANES FOR 5TH ED RPG ADV HC
Game Masters Deck Of Boons & Banes For 5th Ed Rpg Adv Hc
Moss, Drew, Shalvey, Declan
9781956403886 Uitgeverij Topix Media Lab Engels

This beautifully illustrated card deck provides Game Master’s with dozens of fun rewards and curses that can be imposed on their players with a single draw from the deck. The Game Master's Deck of Boons and Banes consists of 40 stunningly illustrated cards, 20 of which impose a bane of some sort on a character. A curse, for example, that constantly threatens to strangle a PC to death the more active they are. Or a blight that causes mold to grow over the PC’s skin in thick, stinking patches. The remaining 20 cards convey a boon of some sort - a blessing from a higher power or the magic that courses through the natural world. For example, the PC may be blessed with a pair of guardian wolves that travel with them wherever they go and fight on their behalf. Or they might even sprout giant dragonfly wings twice a day, enabling them to escape danger or travel long distances with ease. The exact composition of the deck players might choose to draw from is up to the GM, whether it be made up of all bane cards, all boon cards, an even mix of the two, or some randomly assigned ratio of good to bad. The boons are a great temptation - but drawing a bane could bring about a crippling result, so players will need to weigh the odds every time. The companion book includes a description of each card’s effect and how it impacts the PC who drew it. Within each entry, GMs will also find suggested side quests related to each care, as well as recommendations for scaling card effects up or down depending on the level of the characters drawing from the deck.

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19.99
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WIZARDING WORLDS GREAT BOOK OF BEASTS HC
Wizarding Worlds Great Book Of Beasts Hc
Zonno, Alessio, Campbell, Josie
9781956403879 Uitgeverij Topix Media Lab Engels

This newly expanded, illustrated edition of The Unofficial Harry Potter Bestiary includes more pages, a fresh layout and gorgeous illustrations by renowned fantasy artist John Stanko. From Acromantulas to Thestrals, this stunning book - a beautifully illustrated update of the bestselling The Unofficial Harry Potter Bestiary - details every monster, beast or creature that has ever appeared in any official Harry Potter book, film, or theatrical production. The Wizarding World’s Great Book of Beasts includes more than 200 fascinating, magical creatures in all, with each entry providing a number of important classifications, including first appearance in Harry Potter lore, location, disposition, physical appearance, attack abilities, defenses and intriguing story facts. The book also includes rich descriptions for each entry, detailing each creature's history (or biography, in the case of specific creature characters), habitat and impact on the various stories from throughout the Wizarding World, plus more than 40 gorgeous black and white illustrations that help convey the feel of an ancient mystical tome, straight from the library at Hogwarts. It’s the perfect book to feed a reader’s inner magizoologist’s hunger for knowledge, learn more about these incredible creatures (including stories about them passed down through generations by historians and mythologists) and discover how to spot them in the wild or even their own backyard.

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19.99
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EVERYTHING I NEED TO KNOW FROM WATCHING OFFICE UNOFFICAL HC
Everything I Need To Know From Watching Office Unoffical Hc
Ottley, Ryan, Kirkman, Robert
9781956403763 Uitgeverij Topix Media Lab Engels

A humorous, yet insightful guide to living a better life, with lessons inspired by characters and situations from the classic NBC series, The Office. Throughout nine incredible seasons, The Office gave viewers hundreds of episodes of hilarity, but also insight, warmth and friendship. Between (and sometimes during) the baffling speeches of Michael Scott or the rants of Dwight Schrute, and the other cast of incredible characters, observant viewers would have picked up surprisingly insightful thoughts on management, friendship, love, and more. Inspired by those clever asides, this book examines all of the wonderful life lessons we can learn from The Office and how to apply them to our own lives. Full colour photos from the show are featured throughout.

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14.99
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GAME MASTERS BOOK OF MORE RANDOM ENCOUNTERS HC
Game Masters Book Of More Random Encounters Hc
Maine, Daniel, Sniegoski, Tom
9781956403732 Uitgeverij Topix Media Lab Engels

This sequel to The Game Master’s Book of Random Encounters, the most successful volume in the Game Master series, gives GMs more locations, more out-of-this-world options and more fun than ever before. As most TTRPG fans know, one of the most exciting elements of any roleplaying game is that the story can go anywhere at any time. Unfortunately, Game Masters can’t possibly prepare for every unpredictable request, unfortunate die roll or unbelievably bad player decision that might unfold at their table. That's where this book comes in: Featuring more than 500 more maps, roll tables and story hooks, The Game Master’s Book of More Random Encounters will save readers hours of planning by providing all new enchanting adventure maps, perilous plot twists and unexpected NPCs that they’ve come to expect from the Game Master series in an easy-to-follow format that's compatible with all their 5e adventures. Featuring plenty of practical places like taverns, inns and alchemist's labs as well as unexpected locations in far-off realms, farther-off planes and even the farthest reaches of the galaxy, it's everything readers loved about the first book - but EVEN MORE. This action-packed tome is the remedy for maladies Game Masters didn't even know they had. Includes: · Dozens of plug-and-play encounter locations suitable for most fantasy settings · Variant roll tables to mix up the action for every map · Three one-shot adventures to flow into your own campaigns · And much more!

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23.99
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ULTIMATE WIZARDING HISTORY HARRY POTTER THROUGH AGES HC
Ultimate Wizarding History Harry Potter Through Ages Hc
MuggleNet,
9781956403497 Uitgeverij Topix Media Lab Engels

This extraordinary tome documents the history of the wizarding world of Harry Potter, from the earliest recorded instance of magic to the years following the defeat of Voldemort. Harry Potter's adventures are built upon a rich tapestry of historical events dating back as far as the first century, during which an ancient Greek wizard known only as Herpo the Foul created the first usable Horcrux. It was this successful venture nearly two millennia ago that enabled the evil wizard Voldemort to create one Horcrux for each piece of his splintered soul. In The Ultimate Wizarding World History of Magic, the editors of MuggleNet document all of the significant historical events the shaped the wizarding world, from Herpo's first breakthrough through the final adventures of Harry Potter and his friends. Readers will learn about the founding of Hogwarts, the beginnings of Quidditch and its rules, the creation of the sword of Gryffindor and much more. It's the only book of its kind to delve so deep into the history and mysteries of the world of witches and wizards. Topics covered include: · The creation of the Chamber of Secrets · The beginnings of the Triwizard Tournament · Incidents related to Muggle 'magic,' such as the Salem witch trials, and their impact upon the wizarding world · The founding of Gringotts Bank · Important historical figures, including those shared with the Muggle world such as Merlin · The birth of Albus Dumbledore · World War I and its impact upon the wizarding world · The Battle of Hogwarts · The installment of Harry Potter as Head of the Auror Department · And much more Informed by dozens of different official sources, and supplemented with family trees and informative timelines, The Ultimate Wizarding World History of Magic provides all the information fans could want to fill in the holes of the Harry Potter narrative, while shining a light on everything that makes the wizarding world feel so complex, deep and infused with a sense of mythic grandeur.

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15.99
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GM HANDBOOK PROACTIVE ROLEPLAYING
Gm Handbook Proactive Roleplaying
Tristan Fishel
9781956403442 Uitgeverij Topix Media Lab Engels

This unique new RPG guidebook transforms gameplay in ways that empower players to make their own motivations and goals, then pursue them in order to create their own unique narrative. Traditional TTRPGs have almost always relied on player reactions in order to function. In other words, there is an evil wizard out to take over the world. The player characters are good, therefore it’s their duty to stop the wizard. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo. Bad guy makes a move, good guys move to stop him. They react to the situation the Game Master (GM) presents. This limited style of gameplay can grow tiresome and redundant and places almost the entire burden of game creation on the GM. That's where proactive roleplaying comes in. With proactive roleplaying, GMs give over the narrative to the players. They imbue their characters with goals and desires, wants and needs, and then let them make the decisions about how to achieve those things. It’s no longer up to the GM to provide the entertainment. The characters choose what to do to achieve their goals, and the GM is the one reacting to their choices. Every conflict and “adventure” a character goes on is in service to their goal, rather than the typical “random bad guy of the week” adventure. The Game Master’s Handbook of Proactive Roleplaying gives GMs and players all of the information they need to play their favorite 5E TTRPG in their favourite settings, while transforming their games from reactive and restrictive to proactive, unbounded, player-driven narratives.

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14.99
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DRINKING WITH WIZARDS WARRIORS & DRAGONS HC
Drinking With Wizards Warriors & Dragons Hc
Thea James
9781956403435 Uitgeverij Topix Media Lab Engels

This follow up to the fan-favourite Cooking with Wizards, Warriors and Dragons features more than 80 tasty, inventive cocktail recipes, inspired by the greatest fantasy literature, film and TV. Created by Hugo Award-winning co-founder of The Book Smugglers, Thea James, and celebrated mixologist, Pamela Wiznitzer, Drinking with Wizards, Warriors and Dragons collects drink recipes inspired by fantasy classics and groundbreaking new voices, including: Sarah J. Maas’s A Court of Thorn and Roses, N.K. Jemisin's Broken Earth Trilogy, Robert Jordan's The Wheel of Time, Tomi Adeyemi's Legacy of Orïsha, Patrick Rothfuss's The Kingkiller Chronicle, Tamora Pierce's Song of the Lioness, and many more. Inside readers will find a delightful assortment of mixed drinks, from the delicious whisky-forward Essun’s Wrath to the subtle gin concoction Nynaeve’s Secret. Sidebars and mixology notes will help beginners master every last drink. Stunning illustrations by noted fantasy artist Tim Foley and an incredible design and layout make turning every page its own adventure. Each recipe is introduced with an overview of the source of its inspiration, providing readers with insights into the origins of each drink, along with insights into what makes each book an exceptionally worthy read.

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17.99
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GM BOOK OF VILLAINS MINIONS & TACTICS HC
Gm Book Of Villains Minions & Tactics Hc
Aaron Hubrich
9781956403411 Uitgeverij Topix Media Lab Engels

This exciting book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play. A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they use their minions strategically in order to decimate any heroic threat that might cross their paths. The Game Master’s Book of Villains, Minions and Their Tactics provides tips and strategies that readers can use to “drag and drop” a BBEG into a new or existing game, with full colour illustrations, lore, stats, combat tactics, and special abilities for each exciting entry. You’ll also find detailed tactics and combat strategies dozens of other minions found throughout the 5E game. In addition to providing three exciting one-shot adventures, the book also shows you how to create your own original villains, minions and monsters – the best of the worst your game has to offer.

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29.99
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ULTIMATE WIZARDING WORLD JOKE BOOK
Ultimate Wizarding World Joke Book
Jeremy Brown
9781956403381 Uitgeverij Topix Media Lab Engels

A family-friendly book that’s jam-packed with hundreds of side-splitting jokes, riddles and puns inspired by the world of Harry Potter. The worlds of Harry Potter have always been imbued with wry humour and occasional moments of slapstick comedy, in both the books as well as the films. Harry Potter paired with humour is nothing new. But in this big new book of jokes, riddles and puns, Harry Potter hilarity is taken to new heights of broom-powered fun. Inside readers will find more than 500 laugh-inducing entries, perfect for Harry Potter fans happy to have a little fun with their literary favourites. Written by Jeremy Brown, author of the bestselling humour book The Official John Wayne Big Book of Dad Jokes and regular Fatherly columnist, this book also includes recurring special features such as 'Who's the funniest character in the Harry Potter universe?'

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9.99
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