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Sanction
Sanction
Fawkes, Ray; Fuso, Antonio & Irwin, Mark, Fuso, Antonio & Irwin, Mark, Fawkes, Ray
9781960578624 Uitgeverij Mad Cave Engels

Leningrad, 1987. When a woman''s corpse is discovered on New Year''s Day, a hungover Detective Pavel Smirnoff hands off the case to his partner, Detective Boris Dimitrovich, hoping he''ll close it without fuss. Instead, Dimitrovich uncovers a connection to an old, unsolved crime, dragging them both into an investigation that puts their careers - and possibly their lives - at risk.

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17,99
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ART AND MAKING OF ARCANE LEAGUE OF LEGENDS HC
Art And Making Of Arcane League Of Legends Hc
9781835411711 Uitgeverij Titan Engels

Filled with gorgeous illustrations and concept art from the hit Netflix series, The Art and Making of Arcane is an immersive journey behind the scenes of the Emmy Award-winning Animated Series!The Art and Making of Arcane takes readers through the visual journey of Riot Games' and Fortiche's revolutionary animated series. Featuring early art styles, evolving character designs, and jaw-dropping worldbuilding artwork, this volume is the definitive compendium of Arcane's creative process and vision. Arcane and League of Legends fans alike will be amazed by the visual development of fan-favorite champions, the breathtaking cityscapes of Piltover and Zaun, and the riveting inventions of hextech and Shimmer. This book includes early designs showing how characters evolved visually, gorgeous vistas of sprawling background and setting art, and interviews with over 20 key animators, writers, directors, artists, game designers, musicians, and other creators. EXCLUSIVE ACETATE COVER: The Art and Making of Arcane comes with an acetate jacket exclusive to this edition. IN-WORLD EXTRAS: This stunning tome will also come with a trove of in-world extras. All editions of the book will include a Jinx poster, a removable map of Piltover, an in-world blueprint, a Vander Letter, fold-out spreads showcasing content from seasons one and two, and more. ORIGINAL ART: Features beautiful, never-before-seen concept art that helped adapt the global blockbuster video game into a critically acclaimed animated series. EXCLUSIVE INTERVIEWS: Hear from the development teams at Riot Games and Fortiche on the groundbreaking process that brought the world of Runeterra into the cinematic limelight. GO BEHIND THE SCENES: Filled with both behind-the-scenes looks at the inspiration and iteration of the people and places in Arcane, breakdowns of key scenes, and a deep dive into Fortiche's artisanal animation style, The Art and Making of Arcane chronicles the incredible work and talent that went into crafting such a dynamic and instantly iconic series.

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59,99
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Couch Fiction)
Couch Fiction)
9780241461785 Uitgeverij Penguin Engels

'A gem' - The Evening Standard 'Pure book joy. Deep thinking made digestible & doled up with lashings of wit' Bernardine Evaristo on Twitter 'So smart and interesting!' Fearne Cotton on Instagram ____________________________________________________________________________ Ever wanted to know what really happens in a therapist's consultation room? Bestselling author Philippa Perry (The Book You Wish Your Parents Had Read) turns her keen insights to the power of therapy. This compelling study of psychotherapy in the form of a graphic novel vividly explores a year's therapy sessions as a search for understanding and truth. Beautifully illustrated by Flo Perry, author of How to Have Feminist Sex, and accompanied by succinct and illuminating footnotes, this book offers a witty and thought-provoking exploration of the therapeutic journey, considering a range of skills, insights and techniques along the way. ______________________________________________________________________________ 'I loved it. I smiled and laughed. And nodded. One to read' Susie Orbach, author of In Therapy '(Full of) wit and good sense (...) Philippa is a tonic' Rachel Cooke, Observer

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BLURRY
Blurry
9781681378466 Uitgeverij New York Review Engels

NAMED ONE OF THE BEST GRAPHIC NOVELS OF THE YEAR BY THE NEW YORK TIMES, THE WASHINGTON POST, LITERARY HUB, AND FORBES A warm and quietly inventive new graphic novel about a group of characters whose lives interconnect in subtle, often unseen ways—and the seemingly mundane choices that bring them together or draw them apart. A man can’t decide between two dress shirts for a wedding. A woman questions the style of her new glasses. A teacher considers quitting teaching. A figure-drawing model considers quitting modeling. A man drives into a fog bank and is unsure how to get home. From Dash Shaw, cartoonist of one of the New York Times Best Comics of 2021, comes a new graphic novel, Blurry. In Blurry, Shaw renders doubts around everyday decisions as startling cliffhangers, presenting us with the kinds of choices that can make a life expand or contract in equal measure. Drawn in clear lines and washes, Shaw captures the humor and anxiety of life in a one-of-a-kind structure that bends back to a thrilling, lyrical finish. Blurry is more evidence that Shaw is one of our greatest contemporary cartoonists.

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GODS TP
Gods Tp
9781302948597 Uitgeverij Marvel Engels

Legendary writer Jonathan Hickman and superstar artist Valerio Schiti dramatically tear down the established celestial hierarchy of the Marvel Universe, and build it back up with fantastic new purpose! At the core of the Marvel Universe there exists a pantheon of omnipotent forces that shape the very building blocks of reality! Many of these strange beings have been around since the earliest days of Marvel Comics, but befitting their roles in the cosmos, their motives and natures have been beyond reach and comprehension... until now! These cosmic entities have faithful servants that walk among us as members of two opposing factions: the powerful mystics of THE-POWERS-THAT-BE and the brilliant scientific minds of THE-NATURAL-ORDER-OF-THINGS. For eons, they''ve clashed and schemed with all of reality hanging in the balance until they formed a fragile pact - all part of a complex system that keeps the universe in balance. But that system is more fragile than anyone would care to admit, and there''s some among them who desire nothing more but to see it shatter! Now, a mysterious rogue agent by the name of Cubisk Core has shattered that uneasy peace, and this secret war will come out of the shadows for the first time! Collecting: G.O.D.S. (2023) 1-8; G.O.D.S. variants, bonus pages

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GRANDVILLE COMPLETE
Grandville Complete
9781787333031 Uitgeverij Jonathan Cape Engels

It's a world you'll never tire of exploring ' IAN RANKIN Beware the Badger! The acclaimed steampunk series from graphic-novel pioneer Bryan Talbot explores an alternate art-nouveau world populated by intelligent animals, a human underclass, and wondrous technology. 'I've never come across a fictional world as fully-realised as Bryan Talbot's Grandville... Within this rich fantastical milieu, the relentless Detective-Inspector LeBrock of Scotland Yard pursues shadowy death squads, psychotic killers, dark political conspiracies, ruthless crime lords, and bloodthirsty cults through the streets of London and the center of the greatest empire on earth, the Belle Epoque Paris known as Grandville. Grandville L'Intégrale collects all five Grandville novels in one deluxe hardcover volume accompanied by voluminous author notes never before in print. *WITH AN INTRODUCTION BY IAN RANKIN* ' I have greatly enjoyed the Grandville books. I think they're superbly designed, beautifully conceived, admirably written - everything about them is terrific' PHILIP PULLMAN 'These ingeniously plotted fantasies will make you bark with laughter' METRO 'Utterly delightful' THE TIMES 'Bryan Talbot is a genius' OBSERVER

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TMNT BEST OF TMNT COLLECTION TP VOL 02
Tmnt Best Of Tmnt Collection Tp Vol 02
9781684059355 Uitgeverij IDW Engels

The world of the TMNT has been filled with unforgettable allies and friends that have become just as famous in their own rights. This second collection turns the spotlight on Splinter, Casey Jones, April O’Neil, and the newest member of the team, Jennika! Gathering stories from their almost 40-year history, see the characters develop from their early roots in the original comics to their most recent incarnations. Delve into issues from the original Mirage series, TMNT Adventures, and Tales of TMNT to IDW’s current ongoing universe. With long-standing characters like Splinter, the Turtles' mentor and father; Casey Jones and April O’Neil, their closest allies; and the newest member of the team introduced in the IDW timeline, Jennika, dive into the wider world of the Teenage Mutant Ninja Turtles! Includes issues by co-creators Kevin Eastman and Peter Laird, along with contributions from a host of talent, including Stephen Murphy, Ken Mitchroney, John Beatty, Jim Lawson, Eric Talbot, Tom Waltz, Dan Duncan, Mateus Santolouco, Erik Burnham, Charles Paul Wilson III, Mike Costa, Ben Epstein, Mike Henderson, Barbara Randall Kesel, Marley Zarcone, Sophie Campbell, Nelson Dániel, Brahm Revel, and Ronda Pattison.

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29,99
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Biographics - Vincent van gogh
Biographics - Vincent van gogh
9780711294967 Uitgeverij Frances Lincoln Engels

Follow the journey of Vincent Van Gogh's revolutionary and deeply turbulent life in a unique graphic novel format. 'I know for sure that I have an instinct for colour, and painting is in the very marrow of my bones' The life of Van Gogh has gone down in legend as the archetypal artist’s existence. He was irascible and short-tempered, hugely passionate and emotional, absurdly talented and, for most of his lifetime, notoriously misunderstood and under-appreciated . And yet today, we see him as one of the most inventive, influential and admired painters of the entire Western canon, if not a genius. Taking us through his short but explosive life, this graphic novel paints a vivid picture of Van Gogh’s unusual youth, his famous early failures, his discovery of a new style of painting, his tragic suicide, and the meteoric artistic legacy that followed. For those looking for an introduction to this incredible artist, or searching for a fresh take on his story – this is Vincent Van Gogh’s life as you’ve never seen it before.

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19,95
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THE ATLAS CREATOR COLLECTION NO. 3: BILL EVERETT VOL. 1: ON
The Atlas Creator Collection No. 3: Bill Everett Vol. 1: On
9798875001413 Uitgeverij Fantagraphics Engels
The latest volume in our new Fantagraphics Atlas Creator Collection focuses on the feverishly imaginative Bill Everett’s brilliant masterpieces of skeletal horror and oozing, creeping dread. Already a Marvel/Timely legend for his creation of the Sub-Mariner in 1939, Bill Everett returned to Marvel during the 1950s to become Atlas’ most versatile and effective practitioner of horror-fantasy. Everett’s art was a combination of Graham Ingels, Harry Anderson, and Bernie Wrightson, with the slick ink line of Jack Davis, all melded within his own uniquely captivating imagery and in-yourface ghastliness. Following the magnificent Creator Collections of Joe Maneely and Al Williamson, Fantagraphics is proud to present here for the first time all of Bill Everett’s Atlas Pre-Code horror stories in one volume! Including: “Spectacles of Doom,” “The Evil Eye,” “The Pit of Horror!” “Horror in the Moonlight!” “Don’t Bury Me Deep,” “One Head Too Many!” “Burton’s Blood!” Werewolf!” “The Madman,” and “The Graymoor Ghost,” from titles like Menace, Journey into Unknown Worlds, Strange Tales, Uncanny Tales, Spellbound, Mystic, Suspense, as well as “Zombie!” from Menace #5, featuring a character rebooted as Simon Garth in the blackand-white Marvel Magazine explosion of the 1970s. An introduction by Atlas expert Dr. Michael J. Vassallo puts it all in context.
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THE ATLAS COMICS LIBRARY NO. 8: SNAFU
The Atlas Comics Library No. 8: Snafu
9798875001086 Uitgeverij Fantagraphics Engels
When Harvey Kurtzman and Bill Gaines launched EC’s Mad comic book as a warmly received satirical magazine, a flood of imitators soon filled newsstands, but the first and best to follow in Mad’s footsteps (coinciding with the second issue of Mad magazine) was Snafu, edited and written by Kurtzman’s former boss: Stan “The Man” Lee! Snafu was packed with Marvel/Atlas’ top humor creators and, following the Mad playbook, filled pages with ad and news spoofs, alongside film, television, and book parodies like “The Blackboard Forest” by Russ Heath, “Pete Kelsey’s Booze” and “Bleed, You Bum!” by Joe Maneely, “Drugnet” by Howie Post, “Emily Toast’s Etiquette Page” by John Severin, and “Snafu’s Lovely Ladies” by Bill Everett, with production supervised by Marie Severin. Seen here is some of the most eye-popping work of Maneely’s short life, including great Hollywood caricatures done in a wash style. In this new volume in our Atlas Library collaboration with Marvel, Fantagraphics is tickled pink to present for the first time, the complete Snafu collection along with a history of Martin Goodman’s humor publications in all genres by editor Dr. Michael J. Vassallo.
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PASSION OF GENGOROH TAGAME 02
Passion Of Gengoroh Tagame 02
9781683965282 Uitgeverij Fantagraphics Engels

The Passion of Gengoroh TagameThe Passion of Gengoroh Tagame(Please note: This book is a traditional work of manga, and reads back to front and right to left.)

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American Vampire DC Compact Comics
American Vampire DC Compact Comics
9781779527349 Uitgeverij DC Engels

Graphic novels to read anywhere: DC Compact Comics collect DC s bestselling, most iconic stories in a new size! Chronicling the history of a new breed of vampire, AMERICAN VAMPIRE by the legendary Scott Snyder and Stephen King is a fresh look at an old monster--a generational epic showcasing the bloodlust that lay hidden beneath America's most distinctive eras. Cunning, ruthless, and rattlesnake mean, Skinner Sweet is a thoroughly corrupt gunslinger. When European vampires come to the American Old West, they turn Skinner into a true monster: the very first American vampire. Skinner becomes something entirely new--a stronger breed of vampire immune to sunlight, who hates every last one of his aristocratic European ancestors. Follow this dark symbol of the New World's bloody path as he moves through American history's most distinctive eras--from the Wild West in the 1880s to the glamorous classic Hollywood of the 1920s to mobster-run Las Vegas in the 1930s, and beyond. But as Skinner's war with his predecessors inspires a mysterious society to rise and fight them both, his most upsetting decision might involve the first person he chooses to join his vampiric ranks: a struggling young movie star named Pearl Jones. Collects American Vampire #1-11.

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9,99
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CATWOMAN TRAIL OF CATWOMAN DC COMPACT
Catwoman Trail Of Catwoman Dc Compact
9781779527288 Uitgeverij DC Engels

Graphic novels to read anywhere: DC Compact Comics collect DC’s bestselling, most iconic stories in a new size! For years, Selina Kyle has prowled the skyline of Gotham City as its most famous thief, Catwoman. But when word spreads of Catwoman''s demise, Selina decides to leave the costumed world behind and continue her trade cloaked in the shadows. Unable to enjoy her newfound anonymity for too long though, Selina decides that she must return to her infamous persona. Donning a new costume and attitude, Catwoman returns to the streets and sets her sights on the serial killer that has been preying upon the people she calls friends. Collects Catwoman: Selina''s Big Score, Catwoman #1-9, and backup stories from Detective Comics #759-762.

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100 BULLETS OMNIBUS 01 HC
100 Bullets Omnibus 01 Hc
9781779507426 Uitgeverij DC Engels

If you were approached with a convincing story of someone who betrayed you and then offered a gun and one hundred untraceable bullets, would you seek vengeance? The critically-acclaimed creative duo of Brian Azzarello and Eduardo Risso weave together this web of intrigue, crime, conspiracy, and deception. Get in on the ground floor of this hardboiled Vertigo series or reload your fascination for the characters and stories that have left an indelible mark on the crime genre in graphic novels. Collects Vertigo: Winter s Edge #3, 100 Bullets #1-58, 100 Bullets: Book One, 100 Bullets: The Deluxe Edition Book Two, and 100 Bullets: The Deluxe Edition Book Three.

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150,00
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RUTHLESS RENDER 01
Ruthless Render 01
9781506745473 Uitgeverij DARK HORSE Engels

Castiel, a high schooler with a side gig as a loan shark, yearns for the simple life his mom had envisioned for him. But when Castiel is killed and then resurrected by a mysterious force, his world is turned upside down. Captured by a group called the Revokers, his life is spared but with one catch... he must help slay the devil. Balancing teenage crushes, battles with the devil, and encounters with immortal Fear Renders who have been spoken into existence, Castiel must navigate a perilous path to save himself, his friends, and the world. The incredibly popular Webtoon series by dd markk in print for the first time! Explore a tale of language''s might, self-discovery, and the chaos of teenage romance in this gripping narrative.

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12,99
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Howl's Moving Castle 30 Postcards
Howl's Moving Castle 30 Postcards
9781797229416 Uitgeverij Chronicle Engels

Step into the enchanting world of Studio Ghibli’s beloved animated fantasy film Howl’s Moving Castle with this collection of postcards to keep or send. Featuring 30 final frames from the film—all hand-drawn and gorgeously detailed—these postcards are a must-have for animation fans of all ages. © 2004 Diana Wynne Jones/Hayao Miyazaki/Studio Ghibli, NDDMT

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STOLEN SHARPIE REVOLUTION DIY RESOURCE ZINES ZINE CULTURE HC
Stolen Sharpie Revolution Diy Resource Zines Zine Culture Hc
9781945509483 Uitgeverij Silver Sprocket Engels

Since 2002, Stolen Sharpie Revolution: a DIY Resource for Zines and Zine Culture has been the go-to guide for all things zine related. This little red book is stuffed with information about zines. Things you may know, stuff you don’t know and even stuff you didn’t know you didn’t know! Stolen Sharpie Revolution contains a cornucopia of information about zines and zine culture for everyone from the zine newbie to the experienced zinester to the academic researcher.

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14,99
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Codename Revolution
Codename Revolution
Steven E. Jones
9780262553780 Uitgeverij MIT Engels

Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming--which eventually led to the release of Sony's Move and Microsoft's Kinect--to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

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