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US Comics

US Comics

PATHFINDER RPG ULT WILDERNESS POCKET ED
Pathfinder Rpg Ult Wilderness Pocket Ed
Jason Bulmahn
9781640781337 Uitgeverij Paizo Engels

Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules! Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Ultimate Wilderness includes: The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield! Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more! Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants. Dozens of spells to channel, protect, or thwart the powers of natural environs. New and expanded rules to push your animal companions, familiars, and mounts to wild new heights. A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign. Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched. ... and much, much more! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

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PATHFINDER RPG OCCULT ADVENTURES POCKET ED
Pathfinder Rpg Occult Adventures Pocket Ed
Jason Bulmahn
9781640781320 Uitgeverij Paizo Engels

There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult mastersóif you dare! Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Occult Adventures includes: Six new occult base classesóthe energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist. Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters. New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more! More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will! Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes. A wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts. ... and much, much more! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

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24,00
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STARFINDER RPG FLIP MAT SPACEPORT
Starfinder Rpg Flip Mat Spaceport
Damien Mammoliti
9781640781313 Uitgeverij Paizo Engels
18,00
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STARFINDER ADV PATH FIRE STARTERS DAWN FLAME 4 OF 6
Starfinder Adv Path Fire Starters Dawn Flame 4 Of 6
Ron Lundeen
9781640781306 Uitgeverij Paizo Engels

Trapped in the Dark When the heroes seek an expert to translate an ancient, eldritch tablet, a sinister cult strikes from out of the shadows, intent on destroying the relic and all who know of its existence. After facing off against these zealots and deciphering the tablet, the heroes learn of another deep-sun locale called Ezorod-and the evil elder entity that has focused its attention there. The heroes quickly discover that the tablet is both a map and a key to Ezorod, allowing them to enter and explore this weird and lightless oubliette. There they will encounter ghastly creatures and uncover sophisticated technology that could advance sun-diving by light-years. But even if the PCs manage to escape the deadly solar dungeon, they'll be forced to wonder about the malevolent being they have unleashed upon the galaxy-even as they receive a mysterious message heralding a future confrontation! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: • “The Blind City,” a Starfinder adventure for 7th-level characters, by Ron Lundeen. • A peek into several cults of the galaxy, along with a cult hunter character theme, by Lyz Liddell. • A catalog of strange gear from across known space, including bizarre artifacts, by Leo Glass. • An archive of fiery threats-some of which burn both the body and the soul-from cruel dimensional shamblers to the mischievous magmins, by David Gregoire, Violet Hargrave, and Ron Lundeen. • Deck plans and statistics for an efreeti warship and a survey of a world in the Vast that shines its own light into the void, both by Ron Lundeen.

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PATHFINDER FLIP-MAT WICKED DUNGEON
Pathfinder Flip-mat Wicked Dungeon
Jason Engle
9781640781221 Uitgeverij Paizo Engels
18,00
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PATHFINDER PAWNS RETURN OF RUNELORDS PAWN COLL
Pathfinder Pawns Return Of Runelords Pawn Coll
Paizo Publishing
9781640781214 Uitgeverij Paizo Engels
30,00
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PATHFINDER PLAYER COMPANION HEROES OF GOLARION
Pathfinder Player Companion Heroes Of Golarion
Paizo Publishing
9781640781207 Uitgeverij Paizo Engels
18,00
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PATHFINDER ADV PATH DEAD ROADS TYRANTS GRASP 2 OF 6
Pathfinder Adv Path Dead Roads Tyrants Grasp 2 Of 6
Jason Keeley
9781640781191 Uitgeverij Paizo Engels
30,00
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STARFINDER FLIP MAT WARSHIP
Starfinder Flip Mat Warship
Damien Mammoliti
9781640781184 Uitgeverij Paizo Engels
18,00
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STARFINDER ADV PATH FIRE STARTERS DAWN FLAME 2 OF 6
Starfinder Adv Path Fire Starters Dawn Flame 2 Of 6
Crystal Fraiser
9781640781177 Uitgeverij Paizo Engels

Hired guns Now employees of the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by stealing the institute's data. The missing files are compiled and cross-referenced rumors on potential intelligent life inside the Pact Worlds' star, none of them substantiated. Who might want such speculation, and why? Following the robbers' path takes the heroes to the bubble-city of Corona and the infamous, unstable Brass Bazaar, where they learn the thieves weren't the only ones interested in the DCI's guesswork. The heroes must uncover who has the stolen data, find out where it's stored, and extract it. In the process, they discover more than they bargained for! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: • “Soldiers of Brass,” a Starfinder adventure for 3rd-level characters, by Crystal Frasier. • An array of quirky locations in the Brass Bazaar, along with the people and items found in them, by Adrian Ng. • A tourists' survey of the Burning Archipelago, by Kate Baker. • An archive of elemental creatures, from mischievous mephits to cruel salamanders, by Crystal Frasier and Owen K.C. Stephens. • Statistics and deck plans for an efreeti starship, by Thurston Hillman, and a vignette of a desert world that serves as a haven for damaged starships, by Christopher Carey.

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STARFINDER RPG CRITICAL FUMBLE DECK
Starfinder Rpg Critical Fumble Deck
Paizo Publishing
9781640781160 Uitgeverij Paizo Engels
13,20
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PATHFINDER PLAYTEST FLIP-MAT MULTI-PACK
Pathfinder Playtest Flip-mat Multi-pack
GARTH ENNIS
9781640780880 Uitgeverij Paizo Engels
30,00
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RICK & MORTY 10
Rick & Morty 10
Ian Mcginty, Kyle Starks
9781620106853 Uitgeverij Oni Engels

In this volume, find five stories of Rick and Morty(TM) madness, like the time where Morty takes it too far, and Rick really needs to blow off some steam. Where better to do that then 'RickWorld,' where every Rick can live out his every fantasy?! Plus, an episode of Interdimensional Cable, interrupted in the weirdest way possible! Next up: Jerry's got a job, Morty's got a girlfriend, even Beth's happy! Something is terribly, terribly wrong, and Morty has to figure it out. Last but not least, celebrate #50 issues of the comic with a Morty's Mindblower's story, baby! Collects issues #46-50.

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24,00
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UNPLUGGED AND UNPOPULAR HC
Unplugged And Unpopular Hc
Mat Heagerty, Tintin Pantoia
9781620106808 Uitgeverij Oni Engels

After Erin Song's parents ban her from using her phone, TV, Internet and all her screens, she soon discovers mysterious, strange creatures and must foil their plot to take over Earth in this hilarious sci-fi graphic novel for tweens. Erin Song lives in a digital world. Everyone has a phone, a tablet, a computer—more screens than you can count. Even with a world of information at her fingertips, Erin can’t figure out the secret to popularity at her clique-y junior high school. So when uber-popular Wendy asks for help cheating on a test, Erin jumps at the opportunity. This could be her big break! Unfortunately, she gets caught, and her parents ban her from all her devices. Suddenly, Erin Song is the only girl in the world who’s not allowed to look at a screen. And that’s when Erin notices something funny: small, furry aliens making humans disappear with a weird device Erin’s never seen before. No one else notices them, though—except Erin’s grandmother and two old men who run the local library. They’ve discovered that the aliens are using screens to control the human race, tricking them into thinking they aren’t really there—and that anyone who’s been abducted never existed. Now it’s up to Erin and her grandmother to save the day! But without technology on their side, do they stand a chance?

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WAIT WHAT GUIDE TO RELATIONSHIPS BODIES & GROWING UP
Wait What Guide To Relationships Bodies & Growing Up
Isabella Rotman
9781620106594 Uitgeverij Oni Engels

From Heather Corinna,founder and director of Scarleteen.com, and Isabella Rotman, cartoonistand sex educator, comes a graphic novel guide that covers essential topics forpreteens and young teens about their changing bodies andfeelings. Join friends Malia, Rico,Max, Sam and Alexis as they talk about all the weird and exciting parts ofgrowing up! This supportive group of friends are guides for some trickysubjects. Using comics, activities and examples, they give encouragement andcontext for new and confusing feelings and experiences. Inclusive of differentkinds of genders, sexualities, and other identities, they talk about importanttopics like: - Bodies, includingpuberty, body parts and body image - Sexual and genderidentity - Gender roles andstereotypes - Crushes, relationships,and sexual feelings - Boundaries andconsent - The media and culturalmessages, specifically around bodies and sex - How to be sensitive,kind, accepting, and mature - Where to look for moreinformation, support and help A fun and easy-to-readguide from expert sex educators that gives readers a good basis and anage-appropriate start with sex, bodies and relationships education! The perfectcomplement to any school curriculum.

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11,99
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OUR SUPER ADVENTURE HC 02 VIDEO GAMES & PIZZA PARTIES
Our Super Adventure Hc 02 Video Games & Pizza Parties
Sarah Graley
9781620106464 Uitgeverij Oni Engels

Just how much of the bed should your cats get to take up? If you lose at your video game, should you get a conciliatory hug? Does your partner think that you’re beautiful even though you feel like a goblin today? If any of this sounds familiar, you’re in the right place! Sarah Graley's second collection of hit diary webcomic Our Super Adventure shares three more years of cute and weird moments of Sarah’s life with her partner Stef and their four cats: Pesto, Toby, Pixel and Wilson! So whether you’re a heat vampire, the person who doesn’t want to share that last donut, or even someone who’s late to a party because a cat was sleeping on them, you’ll find that Video Games and Pizza Parties is packed full of strange yet wonderful moments that anyone can relate to!

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EMILINE KNIGHT IN TRAINING HC
Emiline Knight In Training Hc
Kimberli Johnson
9781620106440 Uitgeverij Oni Engels

A charming children's story about learning to read, told as a beautiful watercolor graphic novel! Emiline is learning how to be a knight. There are many skills that knights need: sword fighting, unicorn riding, and PB&J eating! While Emiline is very good at these, she has a hard time reading. But when fixing a dangerous situation means Emiline must read some magic words, she discovers that with practice, curiosity, and help from her friends, she can improve at reading and save the day!

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15,60
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GHOST HOG
Ghost Hog
Joey Weiser
9781620105979 Uitgeverij Oni Engels
15,60
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