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US Comics

US Comics

VISIBLE CITIES GLOBAL COMICS URBAN IMAGES & SPATIAL FORM
Visible Cities Global Comics Urban Images & Spatial Form
Benjamin Fraser
9781496825049 Uitgeverij University Mississippi Engels

Brings insights from urban theory to bear on specific comics. The works selected comprise a variety of international, alternative, and independent small-press comics artists, from engravings and early comics to single-panel work, graphic novels, manga, and trading cards. More and more people are noticing links between urban geography and the spaces within the layout of panels on the comics page. Benjamin Fraser explores the representation of the city in a range of comics from across the globe. Comics address the city as an idea, a historical fact, a social construction, a material-built environment, a shared space forged from the collective imagination, or as a social arena navigated according to personal desire. Accordingly, Fraser brings insights from urban theory to bear on specific comics. The works selected comprise a variety of international, alternative, and independent small-press comics artists, from engravings and early comics to single-panel work, graphic novels, manga, and trading cards, by artists such as Will Eisner, Tsutomu Nihei, Hariton Pushwagner, Julie Doucet, Frans Masereel, and Chris Ware. In the first monograph on this Subject, Fraser touches on many themes of modern urban life: activism, alienation, consumerism, flânerie, gentrification, the mystery story, science fiction, sexual orientation, and working-class labor. He leads readers to images of such cities as Barcelona, Buenos Aires, London, Lyon, Madrid, Montevideo, Montreal, New York, Oslo, Paris, São Paolo, and Tokyo. Through close readings, each chapter introduces readers to specific comics artists and works and investigates a range of topics related to the medium’s spatial form, stylistic variation, and cultural prominence. Mainly, Fraser mixes interest in urbanism and architecture with the creative strategies that comics artists employ to bring their urban images to life.

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JEFF SMITH CONVERSATIONS
Jeff Smith Conversations
Brannon Costello (Ed.), Jeff Smith
9781496824806 Uitgeverij University Mississippi Engels

Jeff Smith (b. 1960) has made an indelible mark on the comics industry. This career-spanning collection of interviews, ranging from 1999 to 2017, enables readers to follow along with Smith's development as an independent creator, writer, and illustrator. First with his magisterial fantasy Bone to his mind-bending, time-warping sci-fi noir RASL, Paleolithic-Set fantasy Tüki: Save the Humans, arthouse-styled superheroic miniSeries Shazam!, and his latest children’s book Smiley’s Dream Book, Jeff Smith (b. As a child, Smith was drawn to Charles Schulz’s Peanuts, Carl Barks’s Donald Duck, and Walt Kelly’s Pogo, and he began the daily practice of drawing his own stories. After writing his regular strip Thorn for The Ohio State University’s student paper, Smith worked in animation before creating, writing, and illustrating his runaway success, Bone. A comedic fantasy epic, Bone focuses on the Bone cousins, white, bald cartoon characters run out of their hometown, lost in a distant, mysterious valley. The self-published Series ran from 1991 to 2004 and won numerous awards, including ten Eisner Awards.

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GOTHIC FOR GIRLS MISTY & BRITISH COMICS
Gothic For Girls Misty & British Comics
Julia Round, Pat Mills
9781496824462 Uitgeverij University Mississippi Engels

Today fans still remember and love the British girls' comic Misty for its bold visuals and narrative complexities. Yet its unique history has drawn little critical attention. Bridging this scholarly gap, Julia Round presents a comprehensive cultural history and detailed discussion of the comic. Bridging this scholarly gap, Julia Round presents a comprehensive cultural history and detailed discussion of the comic, preserving both the inception and development of this important publication as well as its stories. Misty ran for 101 issues as a stand-alone publication between 1978 and 1980 and then four more years as part of Tammy. It was a hugely successful anthology comic containing one-shot and serialized stories of supernatural horror and fantasy aimed at girls and young women and featuring work by writers and artists who dominated British comics such as Pat Mills, Malcolm Shaw, and John Armstrong, as well as celebrated European artists. To this day, Misty remains notable for its daring and sophisticated stories, strong female characters, innovative page layouts, and big visuals. In the first book on this topic, Round closely analyzes Misty’s content, including its creation and production, its cultural and historical context, key influences, and the comic itself. Largely based on Round’s own archival research, the study also draws on interviews with many of the key creators involved in this comic, including Pat Mills, Wilf Prigmore, and its art editorial team Jack Cunningham and Ted Andrews, who have never previously spoken about their work. Richly illustrated with previously unpublished photos, scripts, and letters, this book uses Misty as a lens to explore the use of Gothic themes and symbols in girls’ comics and other media. It surveys existing work on childhood and Gothic and offers a working definition of Gothic for Girls, a subgenre which challenges and instructs readers in a number of ways.

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STEVE GERBER CONVERSATIONS
Steve Gerber Conversations
Eric Hoffman, N/A
9781496823014 Uitgeverij University Mississippi Engels
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LARRY HAMA CONVERSATIONS
Larry Hama Conversations
Christopher Irving, Larry Hama
9781496822734 Uitgeverij University Mississippi Engels

Larry Hama (b. 1949) is the writer and cartoonist who helped develop the 1980s G.I. Joe toyline and created a new generation of comic book fans from the tie-in comic book. Through many interviews with Hama, this volume reveals that G.I. Joe is far from his greatest feat as an artist. At different points in his life and career, Hama was mentored by comics' legends Bernard Krigstein, Wallace Wood, and Neal Adams. Though their impact left an impression on his work, Hama has created a unique brand of storytelling that crosses various media. For example, he devised the character Bucky O'Hare, a green rabbit in outer space that was made into a comic book, toy line, video game, and television cartoon—with each medium in mind. Hama also discusses his varied career, from working at Neal Adams and Dick Giordano's legendary Continuity to editing a humor magazine at Marvel, developing G.I. Joe, and enjoying a long run as writer of Wolverine. This volume also explores Hama's life outside of comics. He is an activist in the Asian American community, a musician, and an actor in film and stage. He has also appeared in minor roles on the television shows M*A*S*H and Saturday Night Live and on Broadway. Editor and historian Christopher Irving compiles six of his own interviews with Hama, some of which are unpublished, and compiled others that range through Hama's illustrious career. The first academic volume on the artist, this collection gives a snapshot of Hama's unique character-driven and visual approach to comics' storytelling.

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PULLING A RABBIT OUT OF HAT MAKING ROGER RABBIT
Pulling A Rabbit Out Of Hat Making Roger Rabbit
Ross Anderson, N/A
9781496822338 Uitgeverij University Mississippi Engels

Ross Anderson interviewed over 140 artists to tell the story of how, with Who Framed Roger Rabbit, they created something truly magical. Anderson describes the ways in which the Roger Rabbit characters have been used in film shorts, commercials, and merchandising, and how they have remained a cultural touchstone today. Who Framed Roger Rabbit emerged at a nexus of people, technology, and circumstances that is historically, culturally, and aesthetically momentous. By the 1980s, animation seemed a dying art. Not even the Walt Disney Company, which had already won over thirty Academy Awards, could stop what appeared to be the end of an animation era. To revitalize popular interest in animation, Disney needed to reach outside its own studio and create the distinctive film that helped usher in a Disney Renaissance. That film, Who Framed Roger Rabbit, though expensive and controversial, debuted in theaters to huge success at the box office in 1988. Unique in its conceit of cartoons living in the real world, Who Framed Roger Rabbit magically blended live action and animation, carrying with it a humor that still resonates with audiences. Upon the film's release, Disney's marketing program led the audience to believe that Who Framed Roger Rabbit was made solely by director Bob Zemeckis, director of animation Dick Williams, and the visual effects company Industrial Light & Magic, though many Disney animators contributed to the project. Author Ross Anderson interviewed over 140 artists to tell the story of how they created something truly magical.

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COMICS OF JULIE DOUCET & GABRIELLE BELL
Comics Of Julie Doucet & Gabrielle Bell
Brannon Costello (Ed.), Julie Doucet
9781496821096 Uitgeverij University Mississippi Engels

In a self-reflexive way, Julie Doucet's and Gabrielle Bell's comics, though often autobiographical, defy easy categorization. This volume regards their art as actively feminist, not only because they offer women's perspectives, but because they do so by provocatively bringing up the complicated, multivalent frameworks of such engagements. Contributions by Kylie Cardell, Aaron Cometbus, Margaret Galvan, Sarah Hildebrand, Frederik Byrn Køhlert, Tahneer Oksman, Seamus O'Malley, Annie Mok, Dan Nadel, Natalie Pendergast, Sarah Richardson, Jessica Stark, and James Yeh In a self-reflexive way, Julie Doucet's and Gabrielle Bell's comics, though often autobiographical, defy easy categorization. In this volume, editors Tahneer Oksman and Seamus O'Malley regard Doucet's and Bell's art as actively feminist, not only because they offer women's perspectives, but because they do so by provocatively bringing up the complicated, multivalent frameworks of such engagements. While each artist has a unique perspective, style, and worldview, the essays in this book investigate their shared investments in formal innovation and experimentation, and in playing with questions of the autobiographical, the fantastic, and the spaces in between. Doucet is a Canadian underground cartoonist, known for her autobiographical works such as Dirty Plotte and My New York Diary. Meanwhile, Bell is a British American cartoonist best known for her intensely introspective semiautobiographical comics and graphic memoirs, such as the Lucky series and Cecil and Jordan in New York. By pairing Doucet alongside Bell, the book recognizes the significance of female networks, and the social and cultural connections, associations, and conditions that shape every work of art. In addition to original essays, this volume republishes interviews with the artists. By reading Doucet's and Bell's comics together in this volume housed in a series devoted to single-creator studies, the book shows how despite the importance of finding ""a place inside yourself"" to create, this space seems always for better or worse a shared space culled from and subject to surrounding lives, experiences, and subjectivities.

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FUNNY GIRLS GUFFAWS GUTS GENDER IN CLASSIC AMER COMICS
Funny Girls Guffaws Guts Gender In Classic Amer Comics
Michelle Ann Abate
9781496820747 Uitgeverij University Mississippi Engels

Examines the important but long-overlooked cadre of young female protagonists in US comics during the first half of the twentieth century. Michelle Ann Abate treats characters ranging from Little Orphan Annie and Nancy to Little Lulu and Li'l Tomboy - a group that collectively forms a tradition of funny girls in American comics. For several generations, comics were regarded as a boy's club-created by, for, and about men and boys. In the twenty-first century, however, comics have seen a rise of female creators, characters, and readers. While this sudden presence of women and girls in comics is being regarded as new and noteworthy, the observation is not true for the genre's entire history. Throughout the first half of the twentieth century, the medium was enjoyed equally by both sexes, and girls were the protagonists of some of the earliest, most successful, and most influential comics. In Funny Girls: Guffaws, Guts, and Gender in Classic American Comics, Michelle Ann Abate examines the important but long-overlooked cadre of young female protagonists in US comics during the first half of the twentieth century. She treats characters ranging from Little Orphan Annie and Nancy to Little Lulu, Little Audrey of the Harvey Girls, and Li'l Tomboy-a group that collectively forms a tradition of funny girls in American comics. Abate demonstrates the massive popularity these funny girls enjoyed, revealing their unexplored narrative richness, aesthetic complexity, and critical possibility. Much of the humor in these comics arose from questioning gender roles, challenging social manners, and defying the status quo. Further, they embodied powerful points of collection about both the construction and intersection of race, class, gender, and age, as well as popular perceptions about children, representations of girlhood, and changing attitudes regarding youth. Finally, but just as importantly, these strips shed light on another major phenomenon within comics: branding, licensing, and merchandising. Collectively, these comics did far more than provide amusement-they were serious agents for cultural commentary and sociopolitical change.

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PANEL TO SCREEN COMIC BOOKS DURING BLOCKBUSTER ERA
Panel To Screen Comic Books During Blockbuster Era
Drew Morton
9781496820280 Uitgeverij University Mississippi Engels

Film and comic books continuously lean on one another to reimagine their formal attributes and stylistic possibilities. Drew Morton examines this dialogue in its intersecting and rapidly changing cultural, technological, and industrial contexts. Over the past forty years, American film has entered into a formal interaction with the comic book. Such comic book adaptations as Sin City, 300, and Scott Pilgrim vs. the World have adopted components of their source materials' visual style. The screen has been fractured into panels, the photographic has given way to the graphic, and the steady rhythm of cinematic time has evolved into a far more malleable element. In other words, films have begun to look like comics. Yet, this interplay also occurs in the other direction. In order to retain cultural relevancy, comic books have begun to look like films. Frank Miller's original Sin City comics are indebted to film noir while Stephen King's The Dark Tower series could be a Sergio Leone spaghetti western translated onto paper. In Panel to the Screen, Drew Morton examines this dialogue in its intersecting and rapidly changing cultural, technological, and industrial contexts. Early on, many questioned the prospect of a ""low"" art form suited for children translating into ""high"" art material capable of drawing colossal box office takes. Now the naysayers are as quiet as the queued crowds at Comic-Cons are massive. Morton provides a nuanced account of this phenomenon by using formal analysis of the texts in a real-world context of studio budgets, grosses, and audience reception.

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ALISON BECHDEL CONVERSATIONS
Alison Bechdel Conversations
Alison Bechdel
9781496819277 Uitgeverij University Mississippi Engels

Spanning the period from 1990 to 2017, Alison Bechdel: Conversations collects ten interviews that illustrate how Bechdel uses her own life, relationships, and contemporary events to expose the world to what she has referred to as the “fringes of acceptability” - the comics genre as well as queer culture and identity. Due to the huge success of her graphic memoir Fun Home: A Family Tragicomic in 2006 and its subsequent Tony Award-winning musical adaptation in 2009, Alison Bechdel (b. 1960) has recently become a household name. However, Bechdel, who has won numerous awards including a MacArthur Fellowship, has been writing and drawing comics since the early 1980s. Her comic strip Dykes to Watch Out For ( DTWOF) stood out as one of the first to depict lesbians in popular culture and is widely hailed as an essential LGBTQ resource. It is also from this comic strip that the wildly popular Bechdel Test-a test to gauge positive female representation in film-obtained its name. While DTWOF secured Bechdel's role in the comics world and queer community long before her mainstream success, Bechdel now experiences notoriety that few comics artists ever achieve and that women cartoonists have never attained. Spanning from 1990 to 2017, Alison Bechdel: Conversations collects ten interviews that illustrate how Bechdel uses her own life, relationships, and contemporary events to expose the world to what she has referred to as the ""fringes of acceptability""-the comics genre as well as queer culture and identity. These interviews reveal her intentionality in the use of characters, plots, structure, and cartooning to draw her readers toward disrupting the status quo. Starting with her earliest interviews on public access television and in little-known comics and queer presses, Rachel R. Martin traces Bechdel's career from her days with DTWOF to her popularity with Fun Home and Are You My Mother? This volume includes her ""one-off"" DTWOF strips from November 2016 and March 2017 (not anthologized anywhere else) and in-depth discussions of her laborious creative process as well as upcoming projects.

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SUPERHEROES ON WORLD SCREENS SC
Superheroes On World Screens Sc
9781496809698 Uitgeverij University Mississippi Engels
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SETH CONVERSATIONS
Seth Conversations
Seth, Brannon Costello (Ed.)
9781496807885 Uitgeverij University Mississippi Engels

Canadian cartoonist Gregory Gallant (b. 1962), pen name Seth, emerged as a cartoonist in the fertile period of the 1980s, when the alternative comics market boomed. These interviews, including one career-spanning, definitive interview between the volume editors and the artist published here for the first time, delve into Seth's output from its earliest days to the present. Though he was influenced by mainstream comics in his teen years and did his earliest comics work on Mister X, a mainstream-style melodrama, Seth remains one of the least mainstream-inflected figures of the alternative comics' movement. His primary influences are underground comix, newspaper strips, and classic cartooning. Conversations offer insight into his influences, ideologies of comics and art, thematic preoccupations, and major works, from numerous perspectives--given Seth's complex and multifaceted artistic endeavours. Seth's first graphic novel, It's a Good Life, If You Don't Weaken, announced his fascination with the past and with earlier cartooning styles. Subsequent works expand on those preoccupations and themes. Clyde Fans, for example, balances present-day action against narratives set in the past. The visual style looks polished and contemplative, the narrative deliberately paced; plot seems less important than mood or characterization, as Seth deals with the inescapable grind of time and what it devours, themes which recur to varying degrees in George Sprott, Wimbledon Green, and The Great Northern Brotherhood of Canadian Cartoonists.

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ED BRUBAKER CONVERSATIONS
Ed Brubaker Conversations
Ed Brubaker
9781496805508 Uitgeverij University Mississippi Engels

Ed Brubaker has emerged as one of the most popular, significant figures in art comics since the 1990s. Brubaker layers his stories with a keen self-awareness, applying his expansive knowledge of American comic book history to invigorate his work. This collection of interviews explores the sophisticated artist's work, drawing upon the entire length of the award-winning Brubaker's career. Ed Brubaker (b. 1966) has emerged as one of the most popular, significant figures in art comics since the 1990s. Most famous as the man who killed Captain America in 2007, Brubaker's work on company-owned properties such as Batman and Captain America and creator-owned series like Criminal and Fatale live up to the usual expectations for the superhero and crime genres. And yet, Brubaker layers his stories with a keen self-awareness, applying his expansive knowledge of American comic book history to invigorate his work and challenge the dividing line between popular entertainment and high art. With his stints writing Catwoman, Gotham Central, and Daredevil, Brubaker advanced the work of crime comic book writers through superhero stories informed by hard-boiled detective fiction and film noir. During his time on Captain America and his series Sleeper and Incognito, Brubaker revisited the conventions of the espionage thriller. With double agents who lose themselves in their jobs, the stories expose the arbitrary superhero standards of good and evil. In his series Criminal, Brubaker offered complex crime stories and, with a clear sense of the complicated lost world before the Comics Code, rejected crusading critic Fredric Wertham's myth of the innocence of early comics. Overall, Brubaker demonstrates his self-conscious methodology in these often little-known and hard-to-find interviews, worthwhile conversations in their own right as well as objects of study for both scholars and researchers.

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DEATH DISABILITY & SUPERHERO
Death Disability & Superhero
Jose Alaniz
9781496804532 Uitgeverij University Mississippi Engels

The first full-length examination of the evolution of the superhero through the lens of disability studies. The Thing. Daredevil. Captain Marvel. The Human Fly. Drawing on DC and Marvel comics from the 1950s to the 1990s and marshaling insights from three burgeoning fields of inquiry in the humanities--disability studies, death and dying studies, and comics studies--José Alaniz seeks to redefine the contemporary understanding of the superhero. Beginning in the Silver Age, the genre increasingly challenged and complicated its hypermasculine, quasi-eugenicist biases through such disabled figures as Ben Grimm/The Thing, Matt Murdock/Daredevil, and the Doom Patrol. Alaniz traces how the superhero became increasingly vulnerable, ill, and mortal in this era. He then proceeds to a reinterpretation of characters and series--some familiar (Superman), some obscure (She-Thing). These genre changes reflected a wider awareness of related body issues in the postwar United States as represented by hospice, death with dignity, and disability rights movements. The persistent highlighting of the body's ""imperfection"" comes to forge a predominant aspect of the superheroic self. Such moves, originally part of the Silver Age strategy to stimulate sympathy, enhance psychological depth, and raise the dramatic stakes, developed further in such later series as The Human Fly, Strikeforce: Morituri, and the landmark graphic novel The Death of Captain Marvel, all examined in this volume. Death and disability, presumed routinely absent or denied in the superhero genre, emerge to form a core theme and defining function of the Silver Age and beyond.

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MICHAEL ALLRED CONVERSATIONS HC
Michael Allred Conversations Hc
Christopher Irving, Michael Allred
9781496803269 Uitgeverij University Mississippi Engels
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TOVE JANSSON LIFE ART WORDS HC
Tove Jansson Life Art Words Hc
Graley, Sarah
9781517917296 Uitgeverij University Minnesota Engels

An in-depth, perceptive account of the unconventional life of the Moomins' beloved creator, now available in the United States Tove Jansson achieved fame as the creator of the Moomins, beloved by generations of readers around the world. Remarkably, the Moomins were only part of the prodigious creative output of this Finnish-Swedish writer and artist. Jansson's work also includes short stories and five novels for adults, as well as paintings, murals, and book illustrations. In this acclaimed biography, Boel Westin relies on numerous conversations with Jansson and unprecedented access to her journals, letters, and personal archives to present an engrossing and comprehensive review of the life and world of Scandinavia's best-loved author. As Westin's meticulous research makes clear, Jansson's artistic and literary works reflected what was most important to her: the love of family and nature and the desire to pursue her art. Guided by her personal motto, "Love and work," Jansson seized both with uncompromising joy. And while her romantic relationships with men proved unfulfilling, she found those with women--especially with her longtime partner, the artist Tuulikki Pietilä--both grounding and inspiring. Westin weaves together the many threads of Jansson's rich, complex life: an education interrupted to help her family; the bleak war years and her emergence as a painter; the decades of Moominmania across books, newspaper comic strips, merchandise, and adaptations; her later fictions, including her popular The Summer Book; and her time with Pietilä on the solitary island of Klovharu. Tove Jansson: Life, Art, Words offers fans and admirers around the world the most complete portrait of the writer Philip Pullman described as "a genius, a woman of profound wisdom and great artistry."

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GODZILLA AND GODZILLA RAIDS AGAIN
Godzilla And Godzilla Raids Again
Shigeru Kayama
9781517915230 Uitgeverij University Minnesota Engels

This book finally provides English-speaking fans and critics the original texts with these first-ever English-language translations of Godzilla and Godzilla Raids Again. The novellas reveal valuable insights into Kayama’s vision for the Godzilla story, feature plots that differ from the films, and clearly display the author’s strong antinuclear, proenvironmental convictions. The first English translations of the original novellas about the iconic kaijū Godzilla Godzilla emerged from the sea to devastate Tokyo in the now-classic 1954 film, produced by Tōhō Studios and directed by Ishirō Honda, creating a global sensation and launching one of the world’s most successful movie and media franchises. Awakened and transformed by nuclear weapons testing, Godzilla serves as a terrifying metaphor for humanity’s shortsighted destructiveness: this was the intent of Shigeru Kayama, the science fiction writer who drafted the 1954 original film and its first sequel and, in 1955, published these novellas. Although the Godzilla films have been analyzed in detail by cultural historians, film scholars, and generations of fans, Kayama’s two Godzilla novellas-both classics of Japanese young-adult science fiction-have never been available in English. Kayama’s fiction depicts Godzilla as engaging in guerrilla-style warfare against humanity, which has allowed the destruction of the natural world through its irresponsible, immoral perversion of science. As human activity continues to cause mass extinctions and rapid climatic change, Godzilla provides a fable for the Anthropocene, powerfully reminding us that nature will fight back against humanity’s onslaught in unpredictable and devastating ways. Retail e-book files for this title are screen-reader friendly.

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AMERICAN NEWSPAPER COMICS ENCYCLOPEDIC REFERENCE GUIDE HC
American Newspaper Comics Encyclopedic Reference Guide Hc
Allan Holtz
9780472117567 Uitgeverij University Michigan Engels
From its earliest appearance in the 1890s, the newspaper comic strip has told the story of America, from the Irish ghetto of the Yellow Kid to flappers, war heroes, hippies, and today's office drones and soccer moms. American Newspaper Comics is the first comprehensive, authoritative reference work to document this fascinating history, listing over 7,000 different comic strip and cartoon features from American newspapers. This encyclopedic book offers a wealth of information, including the start and end dates of features, their format, frequency, creators, and distribution companies. The book also includes handy cross-indexes and a guide to book-length compilations of newspaper cartoons and comics, plus a CD with samples of more than 2,000 cartoon features.
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